Loading Screen

Today, I designed a loading screen in Unreal Engine. The loading screen was developed to be adaptable to any level in the game and was built entirely using C++. User information and the avatar URL were retrieved via API, and the avatar was automatically spawned on the loading screen. The player can proceed to the next level by pressing the “Enter” key. Additionally, the tips section at the bottom of the screen automatically cycles through or can be manually navigated using the left and right arrow keys. The system is flexible and can dynamically load different avatars for different users.